Prantzz.dev

6+ Years of experience in the industry

I finally learned how to center a div.
Now I'm a full-stack developer.

Senior Full-Stack Developer at Ortiz Gaming: Godot 4 game clients, Python tooling, game-server integrations, Linux and CI/CD, plus keeping a whole team's merge requests flowing. Still a game developer at heart, with years of Unity, XR and console porting behind me.

Featured work

Small set of highlights. Full list lives on the Projects page.

AoT_thumb

Attack On Titan VR: Unbreakable

Porting/Localization • 2025

Role: Programmer
Porting and localization for Chinese VR Platform PICO.

XRUnityPortingPICOAndroid
DBF_thumb

Drunkn Bar Fight

Co-Development • 2021-Ongoing

Role: Programmer
Development of the Black Friday, Police Station, Airport and Carnival updates + Porting to PSVR, PSVR2, Meta Quest and PICO.

XRPortingDevelopment SteamQuestPSVR2PSVR PICOAndroid
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Grit & Valor - 1949

Flat to VR Porting • 2025

Role: Programmer
Porting and mechanical design from flatscreen to VR Platforms such as Meta Quest, PSVR2 and PCVR (Steam)

XRPortingDevelopment SteamQuestPSVR2PCVR Android

Skills loadout

Grouped by the kind of problems I like solving.

Full-Stack & Back-end

  • Game-server integrations: sessions, wallet, keepalive
  • WebSocket & REST flows between clients and servers
  • Python tooling: Qt desktop apps, async GraphQL clients
  • Dashboards, internal tools & clean web UIs

Godot 4 Game Clients

  • GDScript gameplay & shared framework features
  • Native Linux builds for land-based cabinets
  • Crash & power-loss recovery flows
  • Editor plugins and asset import pipelines

DevOps, Linux & Code Review

  • Merge-request management & release branching
  • CI/CD pipelines with Jenkins & GitLab CI
  • Linux, systemd services, Bash & Docker
  • NGINX reverse proxying & self-hosting

Porting

  • Multiplatforming with define tags
  • Render pipelines & platform differences
  • Sony TRC checks, trophies & submissions
  • SDK integration

XR Development

  • OpenXR, interaction rigs
  • Grab/select feedback, haptics, affordances
  • Comfort: locomotion constraints, UX guardrails
  • Performance budgets for standalone headsets

Android Development

  • Gradle building + targetSdk upgrades
  • Native/Java plugins & Unity bridge patterns
  • Media pipelines (streaming / decoding)
  • Mobile Development

Contact

Best way: email. Also happy to connect on dev socials.