Prantzz.dev

Projects

Development, ports, personal projects, tools. If i did it, it's here.

Ace Mania key art

Ace Mania

Native Linux Port • 2026

Role: Senior Full-Stack Developer (Ortiz Gaming)
Latin-style video bingo: 60 balls, up to four cards, 12 prizes plus a jackpot. I built its prize-animation and bingo-card systems for the native Linux cabinet version in Godot 4.

Godot 4GDScriptLinuxPortingBingo
Goal Mania key art

Goal Mania

Native Linux Port • 2026

Role: Senior Full-Stack Developer (Ortiz Gaming)
Soccer-themed video bingo with a bonus round where you pick players until the red-card referee shows up. I set up its native Linux version and bonus round, migrated the original art and audio, and reviewed the port through release.

Godot 4LinuxPortingCode ReviewBingo
Triple Mania key art

Triple Mania

Native Linux Port • 2026

Role: Senior Full-Stack Developer (Ortiz Gaming)
Video bingo from Ortiz Gaming's catalogue. For its native Linux version I rebuilt the ball-draw and pay-table scenes, brought its legacy bitmap fonts into Godot with a custom importer, and fixed live issues like a frozen jackpot display.

Godot 4GDScriptLinuxToolsBingo
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Attack On Titan VR: Unbreakable

Porting/Localization • 2025

Role: Programmer
Porting and localization for Chinese VR Platform PICO.

XRPortingPICOAndroid
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Drunkn Bar Fight

Co-Development • 2021-Ongoing

Role: Programmer
Development of the Black Friday, Police Station, Airport and Carnival updates + Porting to PSVR, PSVR2, Meta Quest and PICO.

XRPortingDevelopment SteamQuestPSVR2PSVR PICOAndroid
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Grit & Valor - 1949

Flat to VR Porting • 2025

Role: Programmer
Porting and mechanical design from flatscreen to VR Platforms such as Meta Quest, PSVR2 and PCVR (Steam)

XRPortingDevelopment SteamQuestPSVR2PCVR Android
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Astra

AR to VR Porting • 2025

Role: Programmer
Porting and mechanical design from AR to PCVR (Steam)

XRPortingDevelopment SteamPCVR
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Black Top Hoops

Meta Quest to PSVR2 Porting • 2025

Role: Programmer
Porting to PSVR2, with PSVC Entitlements (In-Game Currency Microtransaction) being consumed via an external server, Trophies, Single Player and Multiplayer Activities (TRC Required by Sony).

XRPortingDevelopment QuestPSVR2
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Windlands 2

Porting to PICO and PSVR2 • 2024

Role: Programmer
Porting of the game to PSVR2, Single Player and Multiplayer Activities (TRC Required by Sony), Trophies, Publishing. Also, porting to PICO platforms and Chinese Translation.

XRPortingDevelopment PSVR2PICOAndroid
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Masters of Light

Porting to PSVR2 • 2025

Role: Programmer
Porting to PSVR2, Trophies, Single Player Activities (TRC Required by Sony).

XRPortingDevelopment PSVR2
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Mamoré

Development • 2021

Role: Lead Programmer
University project! I was in charge of development in our group. It's a horror game, based on true stories about Madeira-Mamoré railroads construction process and other brazilian myths. I don't have a link for this one, but if you wanna play it just hit me up!

DevelopmentPC
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Between Us

Development • 2020

Role: Lead Programmer
Another university project! I was in charge of development in our group. It's a 2D Plataformer/Puzzle Game, based on Philip K Dick's universe. You can play it here:

https://octoblind.itch.io/between-us

DevelopmentPC
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Meet Me Outside

Development • 2019

Role: Lead Programmer
The first university project we've done, back in 2019! I was in charge of development in our group. It's a Horror Top Down Shooter game (we really liked horror games in college), You can play it here:

https://octoblind.itch.io/meet-me-outside

DevelopmentPC
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This portfolio!

Development • 2025-Ongoing

Role: Yeah, kind of everything honestly...
A containerized NGINX site on an ARM single-board computer using Docker. It's published through a Cloudflare Tunnel (no inbound ports exposed) with HTTPS, a firewall, and basic hardening.

DevelopmentWebHTMLCSSJavascript